About Me
Grand Clio and Cannes Lion-Winning Creative Director. Emmy-Nominated Writer.
Nick Braccia
I lead teams. Together we conceptualize, pitch and execute award-winning campaigns and experiences for the world’s greatest brands and entertainment properties.
I’ve also co-created and sold a horror franchise to AMC, published a book of pop criticism on HBO’s The Sopranos for Simon & Schuster and co-founded a start-up focused on the development of collaborative storytelling technology. What makes me happy in my work? When people tell me my projects don’t feel like marketing. Or when I fight for and sell an idea that sounds insane (like Hieronymus Bosch & M&M’s or The Purge & Hallmark Cards) but ends up being perfect. Or when a junior team member nails a pitch presentation with confidence for the first time and I see them float out of the room, exuberant.
some additional Recent Work
Garena Free Fire (2021)
CD, Writer
New character spots for the global mobile game sensation.
Neiman Marcus (2021)
CD
A gorgeous series of videos to help the lux retailer bounce back from COVID.
NOS4A2 (2019)
CD, Strategist
A live immersive event for BookCon 2019.
Purge City + Purge Shopping Channel (2018)
Narrative Director, Co-Writer
An enormous SDCC event + network TV success.
Krypton: Fan of Steel (2018)
Narrative Director
A web-based live trivia show for DC Comics and Superman fans leading up to the Krypton premiere.
Vikings: Prophecies of the Seer (2018)
CD, Writer, Co-Producer
6 binaural audio narratives via SoundCloud and Facebook to promote the new season.
Sense8 (2016)
CD and Writer
An LGBT Shorty
Dusk Till Dawn (2015)
CD and Writer
No awards, but we did make talking urinal cakes.
FROM THE VAULT
Disney Descendants Franchise Strategy
Disney Channel (2015)
I lead the charge to identify new audiences outside the core (8-12 year old girls,) then built a transmedia franchise plan to drive buzz, leading up to the premiere of the first Descendant original movie. I encouraged Disney Channel to embrace fan creation platforms like Wattpad, managed the creation of a franchise story bible and collaborated on all social content.
Cable Network Launch
Robert Rodriguez's El Rey Network (2013-2014)
ERN challenged us to develop a launch campaign and long-term content strategy prior to debut. I wrote the network's internal manifesto and helped determine their content strategy across on-channel, social, partners, influencers and sponsors. I also managed the brand’s voice on social channels for the first year of the network’s existence.
Goldfish Kids Web and Cross Platform Game Launch
Pepperidge Farm (2012)
I managed the creative development of a mobile-friendly site experience and half-dozen web games for kids. The brain of the site and its games was a smart, recommendation platform inspired by mobile game funnel optimization and user retention techniques. The average site visit jumped 33% in length. I also conceptualized and wrote the brand’s first iOS game, the well-reviewed Operation: Get Gilbert, available on iPad and Android.
Dead Space Franchise Launch
EA (2010)
I wrote and developed a nine-chapter Myst-like horror game to introduce the Dead Space storyworld and stress the studio’s commitment to narrative excellence. This award-winning web experience, called No Known Survivors, blended 3D environments with 2D illustration, video and audio narrative.
Eragon: Vroengard Academy
Random House (2010)
I worked directly with author bestselling Chris Paolini and his fan community to design a competitive, team-based web game that spanned two months and pitted fans against one another to solve visual, music and real world puzzles. Challenges rolled out weekly, creating fresh PR and driving shares, awareness, email acquisitions and pre-sales.The web experience acquired 500,000 players. I later developed a sequel to the game for Facebook, called Inheritance Quest to promote the fourth book in the Eragon series.
Other Interesting Projects
(Details Available Upon Request)
Social Sabotage: An Awkward Party Game (2017)
Creative ideation and copywriting for Buzzfeed’s hit card game.
Ketel One (2015)
Managed social media content and strategy for Diageo's premium vodka brand.
Chair Entertainment (2014)
Developed launch + campaign strategy for Chair Entertainment + JJ Abram’s Spyjinx.
Ubisoft (2013)
Campaign strategy and launch tactics for Assassin's Creed 4: Black Flag.
Hertz (2011)
Lead digital advertising, innovation and branding initiatives as the global car rental business re-branded + launched on-demand, green and music services.
EA Visceral Studios (2010)
Campaign strategy, acquisition and pre-sale program + cross channel content for web and event for Dead Space 2.
EA Partners (2010)
Long lead digital tactics to launch EA Partner titles such as Rage, Bulletstorm and Alice.
EA Visceral Studios (2009)
Dante’s Inferno digital launch campaign and MVT pre-sales program.
EA Portfolio (2009-2010)
Managed CRM (email) creative and copy for entire EA portfolio, across Core, Sports, Popcap, BioWare, Dice, Maxis and EA Partners labels, in addition to original loyalty and acquisition programs like The EA Gun Club.
M&M’s (2006)
Wrote and directed the Cannes Lion-shortlisted web game 50 Dark Movies, Hidden in a Painting.
M&M’s M-Pire (2005)
Pitched a partnership between M&M’s and Lucasfilm to co-promote Star Wars: Revenge of the Sith, then managed the digital creative for the award-winning program.
M&M’s Global Color Vote (2001)
Was the lead copywriter for a 73 country digital program to choose a new color for M&M’s.